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Hey, I'm Sanghun Kong. I'm a full-stack software engineer originally from South Korea, now based in Brisbane.
If my name is a bit tricky to pronounce, feel free to just call me Simon!

What I enjoy most is turning ideas into real software that people can actually use—whether that's a complex backend flow or a crisp landing page, I find both just as rewarding.

Before writing code full-time, I spent time working in QA, which left me with a bit of a habit—almost an obsession. Whenever I think "how do I build this?", the immediate next questions are: "what bizarre ways will users find to break this?" and "where is this going to cause trouble down the road?" Even when I'm just working through a routine ticket, I catch myself looking at the entire system flow and how a real human will actually experience it.

My love for making things goes back a long way. When I was a kid, I wanted to be a comic artist, despite being honestly pretty terrible at drawing. Then a friend introduced me to RPG Maker. Writing dialogue, scripting events, and turning my imagination into something interactive completely hooked me. Even if I hadn't become a software engineer, I know I'd still be making things like that today.

That creative itch never really went away. These days, with better tools and AI, the feedback loop between having an idea and bringing it to life is shorter than ever, making building things more fun than it's ever been. I still hold onto the dream of shipping a proper indie game someday.

If you're tinkering with a fun side project, want to chat about games and tech, or just want to build cool software together, feel free to reach out!